

The geopolitics surrounding the siege, with international alliances and power struggles? The large-scale sweep of armies traveling and fighting across hundreds of kilometers? The logistics of moving and provisioning tens of thousands of troops, and supplying and feeding the besieged population of the city? Or the fight in front of the city walls, where attackers and defenders struggled for every inch of ground gained or lost?

To proceed with the design, the first question I had to answer was what the game's focus would be.
.jpg)
I discuss some of the issues with representing the siege, along with the politics surrounding it, in my designer's notes for the game.) It's only with the privilege of more than four hundred years of historical distance that we can look back and find the topic an entertaining or even appropriate subject for a game. (*It goes without saying the siege was a nightmarish experience for the people who lived through it. The book was a compelling read, and it got me thinking about how I could create a game based on the siege that was fun, dramatic, and even educational.* The Ottomans made it right up to the final line of defense and were only hours from breaching the walls when a German-Polish relief force arrived and swept the attackers away. Ottoman and Habsburg soldiers fight amidst the rubble during the siegeįor more than two months, both sides fought with muskets, cannons, grenades, mortars, swords, spears, arrows, and mines packed with explosives, often from trenches mere meters apart.
